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Painkeep Arena's arsenal


VI. The Weapons

Click Here for an Excellent Weapon Tutorial

The AirFist
Blast players or objects across the room. Also a great way to launch yourself up and over obstacles or use the airfist to jump to great heights. Defend yourself from rockets or grenades by air fisting them back to the attacker. The airfist has a replenishing ammo meter, when the ammo is at zero no damage will be given to opponents.
(NOTE: objects moved by AirFist blasts will eventually respawn in their original respawn positions)

Exploding Shells (Double Barrel Shotgun)
Shotgun Shells that are chock full of tiny explosive pellets. Watch the crowd scatter as a bunch of tiny explosions spray the room! This animal is highly lethal in close range. Note: If you have picked up exploding shells, you must deplete your entire supply before you can shoot normal shotgun shells again. The maximum number that can be carried at any one time is 10.

The Magnum
This weapon is not your father's railgun - it is a precision armament that will put a hole into any slow-moving and dim-witted opponent.


The Nailgun
This version of an authentic carpenter's Nailgun shoots much higher velocity nails. These nails are hot too! Don't touch them because not only do they penetrate your enemies, but sizzle your flesh as well. Skilled marksmen can do some really impressive stuff with this gun. The Nailgun is a great tool to use in order to make a hasty escape - spray the floor to lay a lethal bed of nails to catch the unwary.

Chain Lightning Gun
This weapon is a devastating version of the standard Lightning Gun. When the gun is fired and a target is hit (Easier Said Than Done!), the bolt will seek the nearest living target within visual range.
It will continue to jump to all living targets until the player is out of cells or the fire button is released. Targets killed by this bolt will become extra crispy critters! The Chain Lightning Gun utilizes a "lock-on" technology against the initial target making escape a very difficult task. Let your opponent "Ride the Shaft".

The Dragon
Team Evolves version of the Grappling Hook. Features a "blood red" Dragon tongue, and a unique "come-here" feature. Ever wished you could reach that Quad Damage across a chasm? Just stick it with the Dragon and reel 'em in! Or hang around the ceiling and shoot your enemies as they run underneath you. Once the Dragon's tongue is attached to a wall, you can select and use another weapon while being pulled to the "dragon point". Unique to PainKeep Arena, the Dragon can be used to deploy armaments across the map. All PainKeep Arena weapons (Gravity well, Autosentry, Beartrap, Can of Pork-N-Beans) can be attached to the Dragon's Tongue and then fired across the room.

AutoSentry
Hate it when someone won't stop following you? Just drop one of these cannons and let them provide a little automated cover fire. The autosentry is a strategic weapon that is used to guard items or corridors.
When carried by the player, the AutoSentry will provide an effective shield against the Chain Lightning Gun and the Magnum.

Beartraps
Step on it and *SNAP!* The opponent is burdened with this huge trap clamped to their leg. Place them in well travelled areas or around key weapons and power-ups for maximum affect.
Note: the trap will eventually fall apart once attached to a player

Can of Pork and Beans
Ever wished you could carry a health pack around with you? When consumed the Can of Pork and Beans adds 100 health, but can cause embarrassing side effects and give away your location.
The Bean blast is very noxious and it is highly advised that you stay away from players that are out-gassing. The Beans effect also works mysteriously on the player's armor, but only for a short duration.

Gravity Well
A Gravity Bomb that spews sparks of lightning and sucks all objects and players within range inward toward a singularity. When opponents actually reach the Well, watch the groovy gib fire-works! Once dropped, make sure you run! (Run Forrest RUN!)


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